When skidding on the ground from a sudden stop of running in the Doodle Dimension, it makes a simple line that comes to life. Two separate magic pencils appear in this video game. Patrick is seen drawing Timmy Turner, Arnold Shortman, and Otto Rocket with it in the second level. It can be seen on the title screen and as a weapon. They create DoodleBob with it, along with some other creations.Īfter the chaos DoodleBob causes, they throw it back into the boat, where the artist finds it, but the lead breaks. It falls off the artist's boat and into the water to SpongeBob and Patrick, who use it to make magic drawings that come to life. SpongeBob SquarePants Saves Bikini BottomĬreations/drawings that got erased with the pencil It has the ability to bring drawings to life under the sea.Ĭreations/drawings made with the magic pencil "Frankendoodle"/ DoodleBob (book)/ Don't Pencil Me In!/ Stick Together!/ ScribbleBob DoodlePants!ĭrawn to Life: SpongeBob SquarePants Edition There is an anchor symbol slightly below the eraser.
It is a regular pencil with lead and a built-in eraser.
Once upon a time, somebody poorly drew a crab and left the drawing on a beach. Go on an amazing adventure through the incredibly realistic Blocky Islands to find the Magic Shell! For magical plot reasons, the crab came to life! However, it won't be a real crab unless it finds the Magic Shell of Magicness™. I didn't plan on participating in the 39th GM48 game jam, but 5 hours before the deadline, I decided to make a joke game with bad graphics. Thus, the Poorly Drawn Crab was born! However, after I got an engine up and running, I kinda liked the look of the crab and decided to make a legit game about a 2D drawing exploring a 2.5D world. Unfortunately I overreached a bit, and only had time to make 3 tutorial levels before submitting. As such, this is more of a proof-of-concept demo than a real game, but I plan to finish it someday. (Somehow my silly incomplete demo landed 16th place out of 40 entries, so yay!)ĭisclaimer: I only made the graphics and music for this game! The bulk of the coding work was done by the very talented Quentin Van Deutekom, and the level design was meticulously crafted by Jackaroo. The facility will explode in 60 seconds! Your only chance of escape is to collect upgrades that give you the abilities needed to reach the exit however, the upgrades are scattered about the facility, and you can't possibly collect them all in time. Luckily, you also have the power of time travel on your side! Collect as many upgrades as you can, then go back in time to where you began while maintaining your upgrades.
You can only revert 4 times, so escaping will be a test of both your skill and memory. This is a Metroidvania created in roughly 30 hours for the 38th Game Jam on. Despite having played a relatively small role in its actual development, I'm proud to have been involved in this one.